Opening one more of many doors leading from the kitchen, we were met with the foul stench of damn rot and neglect of what appeared to be the filthiest laundry room of all time. Like many of the other rooms in Brinewall, a bizarre creature never before seen by any in our party had taken up residence, this one happened to be a Phycomid. And, of course, it attacked us immediately, spitting some sort of acidic projectile at Thordok. Draugnir lept into action, firing two arrows at the creature..and failed epically, serving only to rupture some poisonous mushroom sacks in the room causing toxic fumes to fill the room. But despite the setback, the creature was dispatched and we closed the door.
Taking the next door, we found a hidden cove with secret doors leading into the castle, with wet birdlike tracks leading towards the kitchen, but nothing more of note.
Meanwhile, in another part of the castle, Tengu wakes up from a prolonged nap to find himself in a jail cell. A strange Ulfen woman occupies a cell across from him, but wants nothing to do with him. Tengu proceeds to craft a doll of the woman and begins talking to it in a mocking fashion. This also fails to win over the uncooperative female.
A large ogre enters the room and Tengu convinces it to throw him the remains of a giant centipede that was laying on the floor. After snacking on the rotting remains, Tengu attempted to fashion some lockpick tools from the creature’s shell, but to no avail.
Not long after, Draugnir, Thordok, and Hawe happened upon the dungeon, but also the ogre. Draugnir and Thordok kept it busy while Hawe grabbed the prisoner’s equipment. Sadly, Oro the wolf died during the skirmish right before Thordok dealt the killing blow to the ogre.
Hawe cast a spell that would preserve Oro’s body, just in case means of reviving the animal could be found, but nothing else could be done, so the party continued, now joined by the Ulfen raider, Kelda Oxgutter.
The party proceeded, discovering a vacant crypt. As the adventurers explored the room, blue lights began to coalesce into a ghostly form. It offered us some sort of reward if we agreed to drop our weapons and follow it. Sensing something was not right, the party attacked the image only to find it was a trick used by a creature, a decapus, hidden among the stalactites above. After throwing javelin after javelin at the horrid beast, the party finally dispatched it as it cried out to Pazuzu for help.
Beyond the crypt, we found another hidden entrance to the undercastle and a treasure horde consisting of some gold and jems, a light steel shield with the image of Brinewall Castle on it, a pearl of power, a Ring of the Ram, and, upon closer inspection, a darkwood/silver disc decorated with an intricate etching of Brinewall under the midnight moon and a stone statuette of Pazuzu.
There our day’s adventure ended….
GM note: I made a boo-boo and forgot two mention two other items that were amid the treasure hoard found of Nindinzego, which we’ll start the next session examining. One is a darkwood-and-silver disc decorated with an intricate etching of Brinewall under the midnight moon. The second is a stone statuette of Pazuzu. Like I said during our session, this part of the book is poorly worded and hard to track it all, so I missed this detail.