Upon returning to Kalsgard, the operatives begin heading back to the Bone Quarter, where the caravan is staked out. In the Oak Quarter, they began moving through but are attacked by a female human assassin, firing arrows from the rooftops. After giving chase, she relents, and explains that she was simply hired to take out at least one member of the party, but had no knowledge as to why. Simply business.
After letting her go, an Ulfen woman appears, noticeably intoxicated, by the name of Uksahkka. Her business partner, another guide, turned up missing a week ago after taking on the “job of a lifetime”. She didn’t like the idea, but swears that the Rimerunners Guild were related somehow and things went sour. When that happens, people disappear. She has a sinking suspicion he could of been placed on the funeral ship for a recently departed Ulfen named Snorri Stone-Eye. She’s asking you to find her friend, dead or alive, and recover him in a stealthy manner by kayak that she is providing.
After a short lesson of how to properly man a kayak, Uksahkka departs the operatives, giving them a clay token with an image of a songbird as something to give the to the priest at the shrine of Shelyn in the Fire Quarter. Once recieving this, the priest will lead the party to Uksahkka’s safe house. Before departing the beach, an unwelcome visitor attacks: a huge shark-eating crab! Upon dismantling the crab, the realization that there’s quite a nice bit of crab meat to grab later for selling does not go unnoticed, but will have to wait.
The operatives sneak aboard the ship, which has had it’s funeral pyre just recently lit. The time is now ticking. They find a hatch down to the belly of the ship. But just to verify, they want to make sure Ulf Gormundr is not actually alive and being disguised as Snorri. It turns out that the body on the pyre is that of a wooden doll. They make their way down below into the dark, hearing chains being dragged along the wood floor. From the bow of the ship, attacks a rotting draugr of an Ulfen, tied down by a chain. From previous descriptions, it appears to be the Mad Reaver himself, Snorri!
He attacked the party until destroyed, but didn’t go down without a proper fight. He was indeed buried with a massive amount of loot, proper for a longstanding viking captain, save for a peculiar yet ornate golden-laden viking helmet with backswept wings on its sides lays near the hatch door. This item, the operatives feel, is best left left alone.
After the encounter, the operatives hear the sound of a thump above deck, as that being the sound of a lamp falling over, ensuring the boat would be set ablaze. They should begin leaving the ship soon to avoid burning to death or drown in the water. Will it be so easy? Find out next time!