Old Cleric of Desna and friend of Ameiko's
Female old human cleric of Desna 4
CG Medium humanoid (human)
Init +0; Senses Perception +4
AC 14, touch 11, flat-footed 14 (4)
Fort +5, Ref +1, Will +8
Speed 40 ft.
Melee mwk starknife +1 (1d4–3/×3)
Ranged mwk starknife +4 (1d4–3/×3)
Special Attacks channel positive energy 7/day (DC 14, 2d6)
Domain Spell-Like Abilities (CL 4th; concentration +8)
7/day—bit of luck
Cleric Spells Prepared (CL 4th; concentration +8)
2nd—aidD, augury, lesser restoration, make whole
1st—bless, comprehend languages, longstriderD, obscuring
mist, sanctuary (DC 15)
0 (at will)—create water, detect magic, light, mending
D Domain spell; Domains Luck, Travel
During Combat Koya avoids combat if possible, preferring
instead to cast sanctuary and then move among the
battlefield casting healing magic on her allies. If faced with
a situation where she can’t avoid healing enemies with
her channel energy ability, Koya always chooses to use the
ability anyway if an ally is wounded and she has no other
options. If confronted on her own, she uses sanctuary to aid
in her escape after casting longstrider to increase her speed.
Morale Koya flees from any combat where she has no allies,
but if even one ally remains alive, she remains to try to keep
him alive as long as she can.
Str 5, Dex 10, Con 12, Int 12, Wis 19, Cha 14
Base Atk +3; CMB +0; CMD 11
Feats Brew Potion, Extra Channel, Fortune Teller*
Skills Heal +11, Knowledge (religion) +8, Profession (fortuneteller)
+11, Sense Motive +11, Spellcraft +8
Languages Common, Varisian
SQ agile feet (7/day), PC gear
Combat Gear scrolls of cure moderate wounds (5), scroll of remove curse, scroll of remove disease, wand of cure light wounds (28 charges); Other Gear +1 leather armor, masterwork starknives (2), ring of protection +1, amethyst ring worth 100 gp, harrow deck, silver holy symbol of Desna, silver necklace worth 30 gp, 17 gp
- See the Inner Sea World Guide.
While most people might think Koya’s lived a full life, she aches to make one grand journey worthy of being retold as a legend before she grows too old to travel.