Caravan Driver and friend to Ameiko
Male human rogue (swashbuckler) 4
NG Medium humanoid (human)
Init +6; Senses Perception +7
AC 19, touch 12, flat-footed 17 (8)
Fort +2, Ref +6, Will +3; +1 vs. fear
Defensive Abilities evasion, uncanny dodge
Speed 30 ft.
Ranged mwk shortbow +6 (1d6/×3)
Special Attacks sneak attack +2d6
During Combat: Sandru stays mobile in combat, using
Acrobatics to avoid attacks of opportunity as he flanks foes
and to prevent enemies from taking full-attack actions on
him. He uses Power Attack in all fights, but does so with a
relatively unique style that makes him seem more graceful
than brutal in nature.
Morale: Sandru is stubbornly brave and has a hard time
envisioning his own demise. As a result of this attitude, he
fights to the death.
Str 16, Dex 14, Con 12, Int 10, Wis 10, Cha 13
Base Atk +3; CMB +6; CMD 18
Feats Improved Initiative, Iron Will, Power Attack, Toughness,
Weapon Focus (scimitar)
Skills Acrobatics +9, Appraise +7, Bluff +8, Craft (carpentry) +7, Diplomacy +8, Disable Device +8, Handle Animal +5, Knowledge (history) +4, Perception +7, Profession (merchant) +7
Languages Common, Varisian
SQ daring*, martial training*, PC gear, rogue talents (combat
trick, weapon training)
Combat Gear potions of cure light wounds (3), potion of cure moderate wounds; Other Gear +1 chain shirt, +1 buckler, +1 scimitar, mwk shortbow with 20 arrows, belt pouch, bottle of fine brandy worth 50 gp (4), everburning torch, masterwork thieves’ tools, trail rations (4 days), wineskin, 76 gp
- See the Advanced Player’s Guide.
Sandru Vhiski never took the easy path in life—mostly because life’s easiest path could have been to follow his brother into a life of crime among the Sczarni, a path Sandru prides himself for having never set a single foot upon.